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Knowledge exchange project explores virtual reality in museums听听听

16 July 2021

Virtual Reality (VR) in museums is the focus of a newly funded knowledge exchange project that brings together 果冻影院 Culture, 果冻影院's Bartlett Centre for Advanced Spatial Analysis (CASA) and AI technology start-up Kagenova, which was founded by 果冻影院 scientists.

Man wearing a VR headset in a museum with sculptures behind him

The project will enable听these highly specialised teams to come together to share ideas, experiences and skills to support innovation in VR in the museum sector.听听

Kagenova听has developed new technology out of the exploration of the unknown horizons of the night sky by 果冻影院 scientists in astrophysics. This will allow them to听provide photo-realism and interactivity in VR, at the same time and at scale. These new immersive technologies are powered by听Kagenova鈥檚听geometric AI techniques, which are tailored specifically to VR.

Professor of astrostatistics and astroinformatics Jason McEwen (果冻影院 Space and Climate Physics), who is also founder and CEO of Kagenova, said:听听"We're excited by this knowledge exchange partnership to help explore how technology could be used to support cultural exhibitions and make them more accessible."

The collaboration will explore听the ways in which virtual exhibitions captured in this way听can enhance the student learning experience (blended and online). This will听benefit both 果冻影院 and the wider Higher Education听community, as well enabling the听general public听to engage with collections in new ways, wherever they are in the world.

The findings from this project will be particularly beneficial for smaller museums, who often don鈥檛 have the budget or infrastructure to compete with national museums when developing new digital products and services.听

The collaboration with听Kagenova听enables 果冻影院 Culture to experiment with next generation 360VR technology. 果冻影院鈥檚 museums have been pioneering collections and exhibitions-led interdisciplinary research and inquiry for over a decade.听

Dr Nina Pearlman (果冻影院 Art Collections),听who has been the strategic lead for this project, said: "Our exhibitions are integrated into the learning experience in different听ways听and we want to bring this pedagogical know-how into conversations with technology in a way that can bridge students鈥 onsite and remote learning experiences, as well as connect with our remote audiences.

鈥淐ollaboration supported by knowledge exchange funding is key to being able to identify novel ideas that can help us design better solutions, services and experiences to meet our current challenges.鈥澨

Researchers from听果冻影院 CASA have been exploring virtual environments for many years with a focus on technological innovation and accessibility, nurturing the next generation of developers and technology innovators.

Professor of Digital Urban Systems, Andy Hudson-Smith (果冻影院 CASA) said: 鈥淭he collaboration brings the ability to explore the edges of the technology, from multisite portals through to 3D objects embedded in the panoramic scenes and integration into emerging metaverses. All with a direct loop back into teaching and research at 果冻影院鈥.听

Building on 果冻影院鈥檚 strength in innovation, the learnings from this project will be disseminated and shared across cultural and technology networks, the education sector and the media. Without this project, these learnings would be either logistically impossible or prohibitively expensive to achieve individually.听

This knowledge exchange project is supported by 果冻影院鈥檚 Higher Innovation Fund (HEIF), managed by 果冻影院 Innovation & Enterprise. The partnership between 果冻影院 Culture, 果冻影院 CASA and start-up听Kagenova听has been facilitated by the Business and Innovation Partnerships team within 果冻影院 Innovation & Enterprise.听

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Media contact听

Jane Bolger

Tel:听+44 (0)20 3108 9040

Email: j.bolger [at] ucl.ac.uk